While the story itself isn't particularly gripping, it's designed well enough to keep you interested in what's happening. You'll get to explore the ship and meet some of its crew, and then you're back out on a new mission designed to disrupt the Strogg communication network. From there, you'll pull yourself up out of the muck and get down to business.Įventually, your squad will get extracted back to a capital ship for reassignment. But your dropship gets hit and comes down hard, killing a large chunk of your squadmates at the opening of the game. With the Makron assumed dead, your squad is taking part in an operation to take advantage of the disarray and mop up the rest of the enemy forces on the Strogg planet. You're the new guy, and some of the squad's even betting that you won't even survive for one day. In keeping with first-person shooter storyline tradition, Kane doesn't speak, but the marines around you will more than make up for the lack of chatter coming out of Kane's lips. In Quake 4, you play as a space marine named Matthew Kane, who has recently been assigned to Rhino Squad. But, of course, things aren't quite what they seem. That nameless space marine from Quake II has apparently killed the Makron, the leader of the Strogg forces, and now it's up to you to get in there and try to finish the job. Quake 4 doubles back and picks up where Quake II left off. Quake III Arena was multiplayer focused, with no true single-player storyline other than that a wide collection of warriors-some taken from the Doom and Quake games-had been pulled out of their own timelines and into this futuristic battle arena. Quake II ditched that storyline in favor of an Earth-versus-alien conflict that had you crash-landing on the alien homeworld in search of revenge. The first game's story almost felt more like a retelling of Doom, dealing with inappropriately opened portals that spew out all sorts of horrific demons. The three previous Quake games have all had very little to do with one another. It plays quite well with the Xbox 360 controller, and the silky-smooth frame rate is in stark contrast with Quake 4. While it doesn't get online, it supports up to four players via split-screen and 16 over system link. The key inclusion, however, is a fully playable Xbox 360 version of Quake II. The majority of the bonus disc contains a variety of trailers and gameplay footage from the game's development. Quake 4 also comes with a bonus disc, packed right into the case in a paper sleeve. While there are still some cool-looking areas, the frame rate troubles drag down the entire experience. Even when there's no action onscreen, just viewing the environments is enough to make the game run at a noticeably choppy rate. You'll know when that's happening because the rate of fire on your weapons slows way, way down. At some points, it gets so bad that the whole game starts to slow down, as well. Any time the action gets heated in a large or complex-looking area, the game starts to spin down to a surprisingly low frame rate, regardless of whether you're playing in HD resolution or on a regular TV. In addition, the frame rate is sort of a mess. A quick look up at the sky or at most of the game's wall and ground textures shows that the Xbox 360 version has significantly muddier textures. When running on a modern PC, Quake 4 looks fantastic, using the Doom 3 engine to display the alien world of Stroggos in a sharp, defined level of detail. The only real difference is in visual quality and performance. The multiplayer has been cut back to an eight-player maximum, as opposed to the PC version's 16-player matches, but that's still enough to make the maps feel populated. The single-player campaign is lengthy and fairly varied. By clicking 'enter', you agree to GameSpot'sĬontentwise, the Xbox 360 version is similar to its PC counterpart.
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