![]() ![]() Now, some may desire for a game like Sayonara to have a more complex control setup, one that would require skill and dexterity for the sake of bragging rights and challenge. This input consists mainly of moving left or right and pressing an action button contextually with the music when required to. Sayonara Wild Hearts has this covered with an incredibly simplistic control setup that consists only of the left stick and a single face button of your choosing. With everything going on in the background and at the speed of which the game takes place, this would seem ultimately chaotic if you were given a lot of buttons to press as well. A good example of this comes in early in the game, where you must leap from platform to platform utilising simple rhythm action, or one even later that sees elements of the world flipping back and forth into place, with a keen ear being more important than the visual cues on screen to help you progress. The world’s visuals and motion are dictated by the audio playing in the background, forcing the ebb and flow of movement, to the mechanics of each stage. Imagine if Daft Punk’s Interstella 55555 was playable and you would get a rough idea. Sayonara Wild Hearts isn’t presented as a typical game, it’s more of a visualisation accompanying a high concept pop-album. Taking on the Wild Fool Arcana, she must solve the problems of the other world by taking on various gangs in a hyper-kinetic ballet at ludicrous speed, involving materialised motorcycles, roadsters, tarot card surfing and even a Stag. After being visited by three Arcana from another dimension, our heroine is dropped into the other world. This hapless soul has encountered a bout of heartbreak, It is not known what the problem is, however, there is very little explanation required for this game. Sayonara Wild Hearts is utterly unique and here’s why you should stop looking at the screenshots, YouTube videos or whatever you are doing and consider playing this thing. ![]() Sure, there are other games that developer Simogo have clearly drawn from as evidenced throughout the campaign, but the combination of ideas, the soundtrack and visual style all contribute to something that feels truly completely new. In the case of Sayonara Wild Hearts, I draw a complete blank. I would also normally discuss why this new game would be different, similar, comparable or not to the previous examples given. ![]() In any other review, this is the part where I would list off a few examples of similar games within the genre of the titled game. Septemin PS4 / Reviews tagged die / hearts / never / ps4 / review / sayonara / synaesthesia / wild by Grizz ![]()
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